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“Gaia meets James Lovelock meets Santa Cruz and is reinterpreted by John F Weldon.Where we fit in the food chain!”
posted about 1 day ago in food, humor, youtube, humour, animation, song, weldon3 views | 1 jaa | reply )
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Jun Aida. Sangomisaki
posted about 1 day ago in illustration1 view | 1 jaa | reply )
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“Ever since Victorian astronomers pointed their telescopes towards Mars and wrongly believed they had discovered canals, mankind has been obsessed by the red planet.”
posted 1 month ago in science13 views | 3 jaas | 1 save | reply )
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This map presents a satellite-based damage assessment for the city of Tskhinvali, South Ossetia, Georgia following the armed conflict between Georgian and Russian military forces in August 2008. Damaged buildings have been identified with WorldView-1 and Formosat-2 satellite imagery acquired more...
posted 3 days ago in russia, georgia, information, satellite2 views | 1 jaa | reply )
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Achilles and the Tortoise
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“A short movie by Julien Bocabeille, François-Xavier Chanioux, Olivier Delabarre, Thierry Marchand, Quentin Marmier, Emud Mokhberi.”
posted 2 days ago in animation, short-film, gobelins1 view | 2 jaas | reply )
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What do WoW characters do after a tiring day of killing one more dragon?
posted 2 months ago in video, funny, humour, world-of-warcraft, machinima7 views | 4 jaas | 1 save | reply )
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The language of DNA is digital, but not binary. Where binary encoding has 0 and 1 to work with (2 - hence the 'bi'nary), DNA has 4 positions, T, C, G and A. Whereas a digital byte is mostly 8 more...
posted 6 months ago in programming, science, weird54 views | 17 jaas | 3 saves | reply )
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Roca presents Waterdrop at 100% Design London. A spectacular and engaging experience capturing the beauty of water, designed by Héctor Serrano Studio.
posted 1 week ago in art, installation, light, waterdrop, wave9 views | 1 jaa | reply )
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theres been a big push to "go green" so which is the greener choice?
posted 1 month ago in green, cool, bags, enviroment7 views | 3 jaas | 1 save | reply )
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“Character animation in video games—whether manually key-framed or motion captured—has traditionally relied on codifying skeletons early in a game's development, and creating animations rigidly tied to these fixed skeleton morphologies. This paper introduces a novel system for animating characters wh more...
posted 2 months ago in games, graphics, programming, animation24 views | 6 jaas | 3 saves | reply )

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